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Old 18-12-2016, 20:57   #1
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Default Warcraft III - 1.27b - future patch

This was a small update, but we're planning for more in the future. The 1.27b patch.

Scoaterea limitei e bine venita si dorita de mult timp, pentru ca, better custom maps. Hartile mari cu modele High Quality si custom sfx, sareau imediat peste limita de 8MB. Si nu le puteai juca pe calea oficiala/bnet

Aveai 2 variante:
1. Puteai hosta/juca doar LAN printr-un .mix modificat. Toata lumea trebuia sa aiba acel mix. Era un custom script. Pentru a juca o mapa de 25-50MB
2.Harta avea 8 MB, modele/sfx/sunete etc, erau compilate in fisere .mix, trebuia sa descarci acele fisere si sa le pui in folderul Warcraft 3 sau redist/miles. Unul continea modele/sfx iar altul sunetele.

Dar acum limita e scoasa by default.
Dang.. mai lucreaza la un alt patch.
Good Job, Blizzard!


Patch 1.27b is now LIVE on all servers!

Specific Changes & Improvements
- Bug fixes and General Maintenance
- Raised file size limit from 8mb to 128mb.
- Added Script Verify to World Editor
- Custom blp files will no longer crash on Mac

https://us.battle.net/forums/en/bnet/topic/20752625996
https://eu.battle.net/support/en/article/200684

Quote:
we have confirmation that the 8mb multiplayer limit for maps has been removed on Battle.net! Various Hive Workshop users have tested out maps over 8mb, including a specialized version Gaias Retalliation ORPG which is around 50mb
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Old 18-12-2016, 21:09   #2
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Citind postul asta nu ma pot gandi decat la un singur lucru: Pe cand W4 ?!?!?!?!!?!!
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Old 20-12-2016, 00:21   #3
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Quote:
Originally Posted by adrian3 View Post
Citind postul asta nu ma pot gandi decat la un singur lucru: Pe cand W4 ?!?!?!?!!?!!
Curand sau niciodata.. Pentru ca WOW..
WC4. New engine, better custom maps.. huh..


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Old 20-12-2016, 09:54   #4
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WoW nu e motivul. Motivul e ca Blizzard is getting greedy...nu prea ii mai intereseaza jocurile...mai mult e-sports si microtransactions.
Vezi ultimele lansari Hearthstone, HOTS, Overwatch...

Sincer industria de jocuri din ziua de azi se cam duce dracu...mai nou toti copii se vor streameri si pro-playeri...prefera sa se uite pe rahatul ala de twitch sau pe reddit si sa spameze sau sa trolleze decat sa se bucure de joc.
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Old 20-12-2016, 10:17   #5
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True that, dpmdv s-a pierdut de multa vreme conceptul de strategy games, n-am mai vazut nici un joc la fel de bun cum a fost warcraft-ul, homeworld, settlers (care mai nou e cancelata seria si s-a facut reboot la un ***** de joc gen moba), age of empire, company of heroes si lista continua... m-a impresionat extrem de mult ultimul homeworld, desert of kharak chiar daca a fost scurt rau a fost frumos.


Trendul acum e pe microtranzactii si f2p games (lucru bun, nu ma deranjeaza atata timp cat nu ofera avantaje fata de free player, partea proasta e ca toti au acces si comunitatea de multe ori devine toxica din cauza asta) daca o dau in pay2win nu ma ating de nici un joc sub nici o forma.
Starcraft-ul II a ajuns o mizerie fata de ce era primul.


Sunt de aceeasi parere cu ceea ce spui @ithanium2
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Old 20-12-2016, 11:04   #6
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Nu uitati de poveste. Daca la jocurile din ziua de azi nu as avea rabdare sa termin o campanie single player, la warcraft 3 si half life 2 le-am jucat de nenumarate ori si de fiecare data cu mai multa placere.
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Old 20-12-2016, 23:01   #7
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Te poti juca warcraft 3 in hartile custom de starcraft 2, motor grafic mai nou. Bine nu stiu daca hartile si jocul in sine e copie 1 la 1.
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Old 25-12-2016, 02:15   #8
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Quote:
Originally Posted by adrian3 View Post
Te poti juca warcraft 3 in hartile custom de starcraft 2, motor grafic mai nou. Bine nu stiu daca hartile si jocul in sine e copie 1 la 1.
Legion TD ii copie 1 la 1.
Totusi, nu toti creatorii de harti au adaptat Starcraft.
Mai multi au mers pe Dota 2, dar au realizat ca e cam greu sa faci harti.. nu ai tutoriale nu resurse.. nu nimic.
D.Ace, a avut nevoie de 3 saptamani sa faca asta in Dota 2:



its dota 2
- does not guarantee success.
- take around 1 year until finish.

Iar cu World Editor/vJass engine se descurca mult mai bine, dar editorul din Dota 2 e alta mancare de peste.
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Old 31-12-2016, 16:25   #9
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Nu ma refeream la hartile custom, ma refeream la jocul standard gen orc vs undead pe lost temple, sau alte harti. Cat despre hartile custom, sunt mult mai multe copii de harti custom din warcraft 3 copiate in starcraft 2, doar ca unitatile / abilitatile arata diferit.
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Old 11-05-2017, 14:15   #10
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Altele

1.28 Patch
https://us.battle.net/forums/en/bnet/topic/20753797075

1.28.2 Patch
https://us.battle.net/forums/en/bnet/topic/20754635264
Acesta cica ar fi cu probleme.

1.28.3 Patch
https://us.battle.net/forums/en/bnet...6885804?page=1
"The patch focuses on distribution and installation in the continuing effort to promote stability and improve Warcraft III’s pipeline. These changes fix myriad issues introduced from the migration to the modern game launcher."
Game turn rate adjusted to match LAN settings of 12 turns per second
Deci.. b.net de la 250ms la 100ms.
Iar performanta ar fi mai ridicata, "motorul"/ jocul, suporta mai bine hartile cu efecte HQ.
"no more graphic lag"

1.28.6 PTR [Updated]
https://us.battle.net/forums/en/bnet/topic/20758576598

Known Issues

We are aware Warcraft III matchmaking is a bit long in the tusk; we will be improving matchmaker logic for a future patch
Automated Tournaments and Ladder Board are not functional for PTR
Latency was improved with 1.28, but still needs work to meet modern standards


In general toata lumea a ramas pe 1.26a, pentru hartile mai mari.. folosim .mix.
Doar pe oficiale si ENT esti obligat sa treci pe 1.27b
Curand se aude de un summer balance patch
"The balance patch for TFT this summer will change a lot of the racial dynamics."
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Old 19-03-2018, 21:24   #11
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Quote:
Originally Posted by ithanium2 View Post
WoW nu e motivul. Motivul e ca Blizzard is getting greedy...nu prea ii mai intereseaza jocurile...mai mult e-sports si microtransactions.
Vezi ultimele lansari Hearthstone, HOTS, Overwatch...

Sincer industria de jocuri din ziua de azi se cam duce dracu...mai nou toti copii se vor streameri si pro-playeri...prefera sa se uite pe rahatul ala de twitch sau pe reddit si sa spameze sau sa trolleze decat sa se bucure de joc.
EXACT! Eu nici macar nu am auzit de reddit si nici n-am cont pe twitch. Mi se pare labareala de 7-8 - 12 ani...

Si da, poveste ca la Warcraft, Half Life 2, samd... nu prea se mai fac in ziua de azi. oricum ca si strategii in afara de cele vechi era armies of exigo ce incerca sa se apropie cumva... dar no.

Si pentru mine Warcraft 4 e ca Half life 3
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Old 21-03-2018, 17:53   #12
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Patch 1.29 PTR
https://us.battle.net/forums/en/bnet/topic/20761878126
- Widescreen: The game now supports true widescreen; the game no longer stretches to fit a wide resolution.

- 24 Players: Maps are able to be created and played online with up to TWENTY-FOUR players! Prepare for some map makers to go overboard with this!

- Bug fixes: Mac client launches, clans can be created again, hosting bots and cross-realm hosting fixed.

- Streamer/Caster API: An officially supported Streamer/Caster API that allows us to read out information about gold, lumber, food usage, APM and more when observing games live. No more need to use sketchy hacks for this!

- World Editor limit expansions: These raised limits speak for themselves. Go crazy modders!
- Object limit increased to 30,000
- Map dimension size limit increased to 480 x 480
- Tile set limit increased to 16
- Max execution number increased to 1666666
- Max food limit increased to 999
- Max resource limit increased to 9999999
- Array size increased from 8192 to 32768

- Over 90 New Natives: New natives add an array of new possibilities and more control in the editor. @Kam with the help of our users also pioneered the discussion in a Blizzard producer update.
- Full control over special effects : scale, rotate, pitch and more! Say goodbye to dummy units for missiles systems or effect systems.
- Enhanced control over abilities, items and units.
- Even responses to mouse actions.​
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Old 21-03-2018, 20:48   #13
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Sper sa imbunatateasca si pathfinding-ul. Unitatile nu aleg calea cea mai scurta in anumite situatii.
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Old 24-03-2018, 00:58   #14
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Quote:
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Sper sa imbunatateasca si pathfinding-ul. Unitatile nu aleg calea cea mai scurta in anumite situatii.
Depinde, "noi" am avut nevoie doar de:
no more graphics lag (optimizat motorul grafic, in caz ca dezvoltatorul hartii a fost prea lenes cu efectele)
delay/ms in game redus official. (nu mai e nevoie sa folosim o aplicatie separat)
sa poti juca harti mai mari de 8 mb. (noi foloseam .mix-uri ori mixpatch special care elimina limita)
+altele
Care le-au rezolvat. ^^
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