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Old 20-09-2020, 15:38   #1
augustus
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Default Probleme Blender

De vreo 2 saptamani incerc sa fac un rahat de simulare in blender, un strop de apa care cade pe un varf de creion.
Initial am vrut sa incerc ceva rapid, cu o uv sphere care cade pe un con. Bun, adaug sfera, cu setarile fluid(type - flow, flow type - liquid, flow behavior = geometry si initial velocity -5m/s pe axa Z), apoi adaug conul cu setarile fluid(effector, type - collision), apoi adaug domeniul, un cub care contine cele 2 elemente. Apoi cand dau bake, calculeaza cateva secunde(resolution o las 32, doar sa vad efectul) si cand dau play, nu se intampla nimic.
Am citit ca trebuie sa dau bake si la mesh. Am dat bake si la mesh. Nimic.
Am urmarit alte tutoriale, care la setarile sferei in loc de geometry aveau inflow, curgea fluid din ele, la mine nimic. Azi instalai blender 2.9, acelasi rahat.
Daca adaug object-quick effects - fluid, animatia merge cat timp nu ii modific nimic. Daca incerc sa modific rezolutia de la 32 default la 100 sa zicem, fara sa ating altceva, dispar particlele de fluid si atat.
Ce gresesc?


L.E. Uitai sa specific, partea de rigid body functioneaza fara probleme.
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Last edited by augustus; 20-09-2020 at 16:29.
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Old 19-10-2020, 13:31   #2
oqpq
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Eu m-am lămurit după ce m-am uitat aici:

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